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Build or Fight

Story:
The humans and the elves have never been agreed on the purpose of the nature and forest. The humans think the nature is there to be used for their civilization's technologies, while the elves think of the nature as a higher power with spirits and forces. Now they're both tired of the other's pathetic way of thinking, and they have managed to agree on 1 thing: The only way to settle this, is by having a war where both parts are allowed to use the nature in their own way, to show who is right.
Will you fight with the force given by nature, or the force given by technology?

About the map:
This is the first official beta of this map, which I'm releasing to get some feedback and reports on bugs and issues.
By the first look, this may look like any faction vs faction map. But there are mainly 2 differences:
1) All heroes can build towers. You will have a towerbuilding skill available when you level up, and each level of this skill will make 2 new towers available for building. Humans and Night Elves have all different towers.
2) Special Items, which can be merged. This means that if you have one level 1 Grail of Honor and you find another one, those two will merge into 1 level 2 Grail of Honor, which has doubled bonuses. If you find another one, then they will merge into Grail of Honor level 3, with 3 times the normal bonuses. 3 max level items can also be merged into one powerful item with all the bonuses from the 3 items.
About the faction vs faction features: Both teams have a computer ally, which owns your team's city. However, all allies have full unit control over those computers. This means you and your allies must make sure all the necassery research and upgrading get's done. This includes the towers defending the city, increasing the unit production and upgrading the units.
The game is made for about 30-45 minutes of playing.

Quick facts:
-There are 2 factions, humans and night elves
-At the start of the game you will choose 1 ability that you will keep through the whole game, and it will level up automatically. Each race has 5 available abilities. I call this a transfer skill, because they will be transfered to your new hero when you reach level 10.
-You start with a militia(h) or archer(ne). When your militia\archer reaches level 10, you will get to choose 1 of 5 heroes limited to your race.
-All units, except the heroes, are based on the default units in wc3, to make sure it's balanced.
-You can upgrade the towers defending your city
-You can do all the researches and upgrades available in a regular, melee wc3 game
-You can increase the production of all units, with up to 3 additional units per unit type.
- A total of 20 towers available to build with heroes.
- Killing a level 4- creep will give you a tome, healing, a scroll or a charged spell item.
- Killing a level 5+ creep will give you a Special Item, which can be very powerful
- 12 secret shops are spread around the map. Look closely.

Changes from version 13 to 17NT7

Plans(!) and considerations(?):
- "towers" producing units!
- upgrades for ships!
- more items!
- selling special items?
- invasions from sea?
- choosing between builder hero and fighter hero?
- lumber cost for towers and upgrades, getting lumber for tower kills?


Known issues:
- Some places on the map, the creeps and the computer owned units will fight eachother.
- There is a disc bug in the map. I dont know what causes it, and I need your help to locate it! If the game crashes to you, or you know for sure that some other player was disced by game crash, please tell me what was going on in the game at the moment it happened!

 





Version Beta 17-NT7 can be downloaded here

Do you have any wishes, comments, suggestions or bug reports to this map?