Warcraft 3Map Making

Athene_ Tower Wars v.11

Game type: TW
Players maximum: 10
Players minimum: 2
Tower types: 6
Tower levels: 5
Creep types: 4
Creeps total: 12

Size: 78kb
Concept: Team tower wars, where you can only use 3 types of towers at any time.

Run Forest Run (TD) v14

Game type: TD
Players maximum: 8
Players minimum: 1
Waves: 30
Creeps each wave: 10
Races: 3
Tower types total: 37
Tower upgrades: 2
Creep types: 2
Size: 131kb
Concept: Bring creeps to your towers with your runner, protect your runner with your towers, and make sure your runner doesnt die

Last Defenders v39

 

 

 

 

 

Game type: Heroes, surviving
Players maximum: 10
Players minimum: 1
Heroes to choose from: 15
Total hero skills: 58
Hero max level: 9999
Difficulty Levels: 10
Items: 47
Size: 375kb
Concept: Survive as long as possible

Advanced Battle Arena v42

 

 

 

 

 

Game type: 2v2v2v2 Arena
Players maximum: 8
Players minimum: 2
Unit types: 3
Unit max level: 10
Skills available: 3x3
Reseraches available: 6
Research levels: 10
Size: 104kb
Concept:
Arena with all levelable units 

Tower Wars Advanced v.9

Game type: tower wars
Players maximum: 10
Players minimum: 2
Tower types: 3
Attacker units: 5
Defender units: 5
Technologies: 45

Size: 85kb
Concept: Tower wars with lots of technologies for everything, and units work just as good as towers for defence.

Fischk TD Team v.2.1

Game type: team tower defence
Players maximum: 8
Players minimum: 1
Levels: 30
Tower types available: 11
Max tower types usable: 4
Tower levels: 5
Creep types: 2

Size: 134kb
Concept: Tower defence with customizable tower assortment

Fischk Tower Defence v.2.2

Game type: survivor tower defence
Players maximum: 8
Players minimum: 1
Levels: 30
Tower types available: 11
Max tower types usable: 4
Tower levels: 5
Creep types: 2

Size: 139kb
Concept: Tower defence with customizable tower assortment

Fischk Hero Defence v.8.5

Game type: hero defence
Players maximum: 8
Players minimum: 1
Levels: 25
Heroes: 10
Skills: 30
Skill level max: 5
Max skill number: 7
Equipment: 21

Size: 113kb
Concept: Hero defence with skill-customizeable heroes

Build or Fight v.B17-NT7

Game type: faction vs faction with heroes, towerbuilding, creep killing
Players maximum: 10
Players minimum: 1
Factions: 2
Heroes total: 10
Hero skills total: 40
Towers available: 20
Special Items: 53

Size: 420kb
Concept: Two factions fighting eachother, with playerheroes who can all build towers, and powerful items which can be upgraded.

Dragon Hunting 10.13
 

Game type: heroes, creeping, surviving
Players maximum: 10
Players minimum: 2
Dragon stages: 6
Hunter stages: 2
Baby dragons: 6
Hunter max level: 9999

Size: 203kb
Concept: Hunters have to stop dragons from getting more powerful

Hero Defence Wars

 

 

 

 

 

Game type: Heroes, creeping
Players maximum: 9
Players minimum: 2
Units to hire: 24
Unit categories: 2
Unit types: 3x5x2 (30)
Hero max level: 9999
Hero classes: 6
Size: 138kb
Concept: Line tower wars with heroes instead of towers

Heroes Race 2.22

Released: 27.03.05
Game type: Hero survival
Players maximum: 10
Players minimum: 2
Levels: 50
Heroes available: 15
Hero max level: 100
Total skills: 58
Creep types: 2
Size: 305kb
Concept: Hero survival in solo mode, be the fastest killer

Massacre TD solo v.14.4

Game type: TD
Players maximum: 8
Players minimum: 1
Levels: 40
Tower types: 18
Tower levels: 1-8
Creep types: 4

Size: 264kb
Concept: Massacre TD in survivor mode

Massacre FFA TW v22

 

 

 

 

 

Game type: TW
Players maximum: 8
Players minimum: 2
Unit types: 8
Creeps to hire: 40
Buildings to build: 21
Concept: Tower Wars with towers from Massacre TD

Line Tower Wars V A v18.4

 

 

 

 

 

Game type: TW
Players maximum: 11
Players minimum: 2
Basic towers: 6
Creeps to hire: 24
Size: 175kb
Concept: Kill eachother by sending creeps through eachothers tower defences

Massacre TD Platinum

 

 

 

 

 

Game type: TD
Players maximum: 7
Players minimum: 1
Levels: 40
Tower types: 18
Tower levels: 1-8
Creep types: 4
Size: 232kb
Concept: Plenty of creeps to kill

 

Some of you might recognize my nick on battle.net. My best known map is Massacre TD, which was very popular for some time. I do alot of map making, I dont even play much anymore because I prefer making maps... I think Im a map making addict;p

#Fischk
I've set up a channel on mIRC Quakenet, named after my website. You're all welcome to visit it, and stay if you like.

Projects: (Maps that are likely to be updated in the future)
Current project:

News
May 19th:
Didn't I say I was done making maps... I guess I wasn't, 'cause here's 2 more brand new maps, made in less than 2 weeks :D I should leave the editor for a while, and focus on the exams coming up...
Athene_ Tower Wars
Tower Wars Advanced

May 5th:
I made a team version of my previous map Fischk TD, Fischk TD Team
April 30th
I've finished a TD I started a year ago, Fischk Tower Defence. Check it out
October 27th Here's a ZIP with all of my official maps unprotected. It includes:
Heroes Race 1.7 (small fixes from 1.4, the most popular release),
Heroes Race 2.24 (the newest release),
Massacre TD Platinum,
Massacre TD Solo,
Massacre TD Norsk (Norwegian version with different map layout. Note: it's only about 70% finished, I think there were some imbalance issues, and there's still a few things to translate.),
Advanced Battle Arena,
Hero Defence Wars,
Line Tower Wars,
Last Defenders,
Run Forest Run,
Build or Fight, and
Fischk Hero Defence.

I've done some very small changes to all of them, like removing the information about mailinglists, merging some triggers that should be merged before, removed unused variables etc. It's possible, but not probable, that there might be a few bugs because of this.
Anyway, I'm releasing all these maps because I want people to learn from my maps, and because I want to help the community with new maps, by allowing other map makers to more or less base their maps on mine.
October 25th
Now some not-so-good news :p I've decided to quit the Wc3 map making, atleast officially. It's been taking more and more time, I realised the only part of the editor I actually like is the trigger editor, and school is taking more time now. So I've decided that I will release all of my maps unprotected, to let other people learn from them and expand or rebuild them if wanted. I've left several map projects unfinished, so I might be doing some more work on them one day, but don't expect any more regular updates.
I will keep all the pages here open, and I will probably use this website when I release my own real programmed games later. I realised that if I spend half as much time on real programming as I did on Wc3 map making, then I will become a pro in no-time:p I've made two small games so far, and I'm planning a study for master degree in programming next year:)
I'm alittle lazy right now, so I'll post all the unprotected mapfiles later:p

September 26th Great news, Massacre FFA TW can now be fixed! Big thanks to XyXel aka DeineMuddah for helping me getting back an unprotected version of the map! The FAQ and Map Making guide has also been slightly modified.
September 11th
Line Tower Wars VA18.4 is ready. The biggest difference is all new creeps. And I just realised the link to Line Tower Wars has been pointing to Last Defenders all the time:p Well now it works.
September 6th
Massacre TD Solo 14.4 has been released. It's all bug fixes and small improvements, no big changes
August 17th While working on a new map, I need alot of good ideas. In addition to refreshing the Favorite Map poll, I've set up three new polls mainly about towers and hero skills. Tell me in the polls what you prefer, and I'll put it into the new map (and later maps) :)
August 15th I just discovered an important bug in the latest Fischk version, so
here's a fixed version
August 13th
Fischk Hero Defence v.9.6 has been released
July 20th
Fischk Hero Defence v.8.5 has been released
July 15th I've fixed the bugged teamkiller trigger in
Fischk Hero Defence, in addition to a few other minor changes
July 12th Fischk Hero Defence is done for official release
July 1st I'm off for one week vacation in Germany. A new hero map will probably be released soon after that.
June 28th
A new version of Run Forest Run is finished, with several improvements.
June 23nd The FAQ has been improved, and added about 10 more Q&A's by popular demand.

June 3rd I've set up a mIRC channel on quakenet called fischk. Anyone may visit for a chat
May 19th
I'm taking a break from wc3 now, I'll be back with the mapmaking in one month after I've played some WoW. Dont worry, I WILL be back:p
May 15th
Added 12 new questions w/answers to the FAQ(bottom), and added more tutorials in the map making forum
May 8th It's been a coupe of months since I started working on Continual TD. The first playable version was recently finished
May 3rd
Run Forest Run v.13 can be downloaded, you can also give it a rating The kickbanlist has also been updated
May 1st
Run Forest Run v.11 can now be downloaded
April 25th Build or Fight V. B17-NT7 can now be downloaded. You will find a list of changes here
April 24th Build or Fight V. B17-NT5 can now be downloaded. The weird version name is because of a new terrain layout.
April 20th
I can't belive the numbers of rude idiots and retards on battle.net... The list of banned jerks is getting longer and longer with each hour I spend on uploading my maps. Updating the online banlist is pretty boring, so I've simplified it to save some time when updating it.
Version b14 of Build or Fight can be downloaded

April 15th My newest map is getting close to the first non-beta release. I'm  struggling to locate a bug that crashes the game for individual players (and on rare occasions all players at once), but the map is pretty much done except that. Balancing, minor bugfixes, additions and improvements will ofcourse be added with each release too. You can now download the map and find some information on it
April 10th
I'm putting up a new page, with different sorts of files, selfmade and downloaded, that are useful for map making. I'll also be posting some useful triggers in the forum.
April 5th Another brand new map in the horizon... I'm really burning for this map though, it's definately the most exciting map since Massacre TD! I'll try to finish 99% of the map before I release anything, I wont tell you the concept or any of the good parts, I'm not even sure I want to give you any map because of the gameplay:p However I can tell you it will be one of those faction vs faction maps with heroes and computer-controlled units fighting eachother. The rest will be a nice surprise:)
April 2nd
God this is so frustrating... Map making takes months if you want to make a map really good, and now Im having one of those periods when I get lots of ideas for new maps:p I'm making a thread for it in the forum, sharing my ideas with you and hoping someone will finish the ideas I started
April 1st
Just a few changes on this front page, nothing important. Im expecting the next release to be the first official release of Hero Defence Wars. Finally:p

March 29th
How to get banned and then make sure you'll never get unbanned . Banlist has been updated with quite a few nicks, after hosting Heroes Race on bnet . I've made a special program for map making inspiration
March 27th Heroes race v.2.22 has been released, with major changes from 1.4

 




Reset 22.03.05

 

 

 

 

 

 

 

 
































Which one of my maps do you prefer?
Massacre Series
Fichk Hero Defence
Fischk TD series
Athene_ Tower Wars
Tower Wars Advanced
Continual TD
Build or Fight
Advanced Battle Arena
Heroes Race
  
Free polls from Pollhost.com

What kind of tower\attacking skill do you prefer?
Splash damage
Fast attackspeed
High damage
Long range
Summoned units
Bouncing missiles
Multiple missiles
  
Free polls from Pollhost.com

Which Defensive skill would you prefer?
Dodging (evasion)
Extra Armor (devotion)
Regeneration (unholy)
Respawning (reincarnation)
Temp. Invulnerable (divine shield)
Healing (heal)
Mana Shield
Life Steal (life drain)
Night Invisibility (shadow meld)
Teleport (blink)
  
Free polls from Pollhost.com

Which skill would you prefer?
Splash damage (cleave)
Faster attackspeed (endurance)
More damage (war drums)
Sometimes much more damage (critical strike)
Life stealing (vampiric)
Multiple missiles (barrage)
Reflecting damage (thorns)
Attacking all enemies within range, for a short time (starfall)
Bouncing attacks (glaive)
More damage, less defence, for a short time (berserk)
  
Free polls from Pollhost.com